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Lu_7

6
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1
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A member registered Nov 04, 2019

Recent community posts

Yeah I know that it aint Plug and Play. And I am using Yanflys Buff and Status core. I will leave ComboSnip in and will try to use it. Thanks for your help

But if I turn LunaComboSnip off it crashes

I found it. I was missing the LunaComboSnip. Can I adjust the windows to my likings? Or will it crash again?

(1 edit)

I know. But if I use the SceneBattle.yml I get this bug. Maybe coz I am not using LunaBattlerPosition.js ?

Edit:

Misunderstood. Yeah the Sideview Templaze Sample project is working. Btw I dont want to change the battle screen but I have to use a battlesceen.yml otherwise it will crash or am I wrong?

(1 edit)

Luna is at the bottom. The rest is turned off. my Index.html looks like the index.html of the sideview template. I'm using the SceneBattle.yml of the sideview template.

Which settings do want to see?


Edit:

If I am using the SceneBattle.yml out of the Luna Base sample its working. After turning on the yep_core and battlecore I get this offset error.

If I use the SceneBattle.yml out of the sideview template I get this "call of undefined" bug even if yep_core and battlecore is turned off.

 

Hayoo, yesterday I got LunaEngine as a gift and today I wanted to try it out!  The menu etc is working but when I want to start a battle I get this bug  " Cannot read property 'call' of undefined". I turned off all of my plugins and still the same. Here is the console part:

TypeError: Cannot read property 'call' of undefined
    at eval (eval at m (bindData.js:94), <anonymous>:3:31)
    at m (bindData.js:102)
    at SpriteLunatic.js:244
    at Array.map (<anonymous>)
    at e.value (SpriteLunatic.js:244)
    at e.value (SpriteGrid.js:40)
    at e.value (SpriteLunatic.js:65)
    at SpriteGrid.js:143
    at Array.forEach (<anonymous>)
    at e.value (SpriteGrid.js:133)

Can someone help me out?